사용자:구순돌/연습장/후지바야시 히데마로

Hidemaro Fujibayashi
藤林 秀麿
출생1972년 10월 1일(1972-10-01)(51세)
Kyoto Prefecture, Japan
직업Video game designer, director
고용주Capcom (1995–2005)
Nintendo (2005–present)

Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer and director working for Nintendo.[1] He is best known for his contributions to the action-adventure game series The Legend of Zelda, for which he has served as planner, writer and director.[1][2]

Career 편집

Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks.[2] At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games.[2] He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer.[2] Fujibayashi eventually joined Capcom in 1995, where he gained experience as planner for the interactive movie Gakkō no Kowai Uwasa: Hanako-san ga Kita!! and the mahjong game Yōsuke Ide Meijin no Shin Jissen Maajan.[2][3] Later, he became part of the company's Production Studio 1, and designed and directed the puzzle game Magical Tetris Challenge.[2]

Fujibayashi's first involvement with the Zelda series was with the Game Boy Color games The Legend of Zelda: Oracle of Seasons and Oracle of Ages.[2] In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto.[3] Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs.[3] During his time at Capcom, he also directed and planned the Game Boy Advance games The Legend of Zelda: Four Swords and The Legend of Zelda: The Minish Cap.[4][5] Following his switch to Nintendo, Fujibayashi became subdirector and story writer for the Nintendo DS game The Legend of Zelda: Phantom Hourglass.[1][6] Afterward, he made his directorial debut for a home console Zelda with the Wii game The Legend of Zelda: Skyward Sword.[7] He would later direct the Nintendo Switch and Wii U game The Legend of Zelda: Breath of the Wild.[8] According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player.[2] He has a special fondness for the first Legend of Zelda, which he described as "novel" and "groundbreaking" for its time.[2]

Works 편집

Year Game Role
1995 Gakkō no Kowai Uwasa: Hanako-san ga Kita!! Planner[3]
1996 Yōsuke Ide Meijin no Shin Jissen Maajan Planner[3]
1998 Magical Tetris Challenge Director, planner[3]
2001 The Legend of Zelda: Oracle of Seasons and Oracle of Ages Director, planner, scenario writer[3]
2002 The Legend of Zelda: Four Swords Director, planner
2004 The Legend of Zelda: The Minish Cap Director, planner, writer
2007 The Legend of Zelda: Phantom Hourglass Subdirector, story writer,[1] multiplayer director[9]
2011 The Legend of Zelda: Skyward Sword Director, writer[7]
2017 The Legend of Zelda: Breath of the Wild Director[8]
2020 Hyrule Warriors: Age of Calamity Scenario supervisor
2023 Untitled The Legend of Zelda: Breath of the Wild sequel Director[10]

References 편집

  1. “ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー”. 《Nindori.com》 (일본어). Kabushiki-gaisha Ambit. August 2007. 2011년 7월 14일에 원본 문서에서 보존된 문서. 2011년 6월 1일에 확인함. 
  2. “クリエイターズファイル 第106回”. 《Gpara.com》 (일본어). 2003년 3월 17일. 2011년 9월 30일에 원본 문서에서 보존된 문서. 2011년 6월 1일에 확인함. 
  3. “任天堂マガジン表紙 (No.30) – インタビュー3 ディレクター インタビュー” (일본어). Nintendo Co., Ltd. February 2001. 
  4. The Legend of Zelda: A Link to the Past & Four Swords”. Nintendo Co., Ltd. Nintendo of America Inc. 2002년 12월 2일. 장면: Four Swords staff credits. 
  5. The Legend of Zelda: The Minish Cap”. Capcom Co., Ltd. Nintendo of America Inc. 2005년 1월 10일. 장면: staff credits. 
  6. “ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー”. 《Nindori.com》 (일본어). Kabushiki-gaisha Ambit. September 2007. 2011년 7월 23일에 원본 문서에서 보존된 문서. 2011년 6월 3일에 확인함. 
  7. Harris, Craig (2010년 6월 16일). “E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage". 《IGN》. IGN Entertainment, Inc. 2010년 6월 16일에 확인함. 
  8. Otero, Jose. “E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted”. 《IGN》. 2016년 6월 24일에 확인함. 
  9. “任天堂 VS 週刊ファミ通 『ゼルダの伝説 夢幻の砂時計』通信対戦の模様を動画でお届け! - ファミ通.com”. 《www.famitsu.com》 (일본어). 2018년 11월 3일에 확인함. 
  10. Shea, Brian (2019년 6월 11일). “Breath Of The Wild's Director Is Returning For The Sequel”. 《Game Informer》. 2019년 6월 12일에 확인함. 

External links 편집

틀:The Legend of Zelda