사용자:Gongwonchong/연습장

프레디에서 5일밤 (시리즈)
에.. 제목을 뭘로해야할지 고민.. 프레디의 피자가게 (시리즈), 파이브 나이츠 앳 프레디스(시리즈) 등등..
프레디에서 5일밤
장르서바이벌 호러
포인트 앤 클릭
첫 출시2014년 8월 8일
최근 출시2015년 3월 12일
하위 시리즈없음

프레디에서 5일밤 시리즈는 인디 호러 포인트 앤 클릭 이야기 게임으로 스콧 코트슨이 만들었다.

Gameplay 편집

The games in the Five Nights at Freddy's series are horror-theme titles where the player takes the role of an overnight security guard at Freddy Fazbear's Pizza, a children's-oriented restaurant/video game arcade similar to Chuck E. Cheese's. The restaurant uses life-size animatronic characters that sing and dance for children's parties. However, for various reasons, these animatronics wander the restaurant at night, and the guard is instructed to keep watch on these, as the restaurants have had incidents of previous guards being attacked and killed by these characters.

To survive each night, the player remains in the security office but has the ability to use a laptop-based security system to observe the positions of the characters through several locations in the restaurant, though can only view one location at a time. They also have the ability to light up the hallways next to the security room which will scare away animatronics outside, and in some games, use doors to secure the security room. However, these all use some power from a limited power supply, so the player must use these tools judiciously throughout the night. Some animatronic characters have various movement patterns that can be deduced by watching the characters or listening to verbal clues that are given by the guard's supervisor that instructs the player at the start of each night. For example, one character will not move from their spot as long as they are watched on camera regularly. Should an animatronic make it to the unsecured office, the game is over as the animatronic attacks the player-character. Each game requires the player to survive five nights, each night with added difficulty being introduced.

Games 편집

Five Nights at Freddy's 편집

The main character, whose name is later revealed to be Mike Schmidt, has started a job working as a night watch security guard at the restaurant Freddy Fazbear's Pizza (a pastiche of restaurants like Chuck E. Cheese's). A voicemail message left by Mike's predecessor explains that the animatronic animal characters used at the restaurant, Freddy Fazbear, Bonnie, Chica, and the disused Foxy, are able to roam freely around it at night, because if they were left off for too long, their servo motors would lock up. He also adds that the animatronics were no longer allowed to roam freely during the day following an incident referred to as the "Bite of '87", which apparently involved the loss of someone's frontal lobe. The employee warns Mike that if one of the robots encounters a human, they will automatically assume that it is an endoskeleton that is not in costume yet, and "forcefully stuff them" into a spare mechanical Freddy Fazbear costume, killing the person in the process.

Newspaper clippings in the background of one of the scenes reveal that the restaurant was site to the disappearances of five children whose bodies were never found, after a man dressed as one of the animatronics lured them into a back room and reportedly murdered them. Later, the restaurant received complaints that the animatronics began to smell foul and became stained with blood and mucus around the eyes and mouth, with one customer comparing them to "reanimated carcasses".

Five Nights at Freddy's 2 편집

Taking place in 1987, the player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the improved Freddy Fazbear's Pizza. As he did in the previous game, a specific Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and the story. He explains that the animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode, so when they do not hear any noise, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office.

As in the previous game, the animatronics' programming also tells them that there should not be people in the restaurant after hours, so when they encounter Jeremy, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process. The man on the phone also explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton. The player will also be informed to keep a music box wound up to keep an additional animatronic from leaving its box and attacking the player.

The player is also informed their flashlight will cause certain animatronics to reboot and leave the room. As more enemy characters appear as the player advances through the game, the man on the phone informs Jeremy of the characters' presence, their movement patterns, and some background information on their presence in the sequel. For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts.

As the game progresses, it is hinted that something is going on during the day, as the man on the phone mentions that rumors are going around and, later, that a police investigation is going on. Exactly what is happening is not specified, but the man informs them that someone had apparently entered the restaurant and "used one of the [animatronic] suits" for unknown intentions.

On the game's fifth night, Jeremy is informed by the man on the phone that the restaurant has been put on lockdown due to an event that he will not describe but which is in place to make sure no employees, present or former, can come in or go out. The man also mentions that the position of the restaurant's day shift security has a vacancy and Jeremy may be promoted to it, and that the owner of the older restaurant named "Fredbear's Family Diner" will be contacted for more information on the animatronics.

On the sixth night, the man on the phone informs Jeremy that the restaurant has been closed for undescribed reasons, but he does mention that someone used a "spare yellow suit" for the animatronics and now none of them work properly. He also tells Jeremy that he will be taking over as night shift security guard when the restaurant reopens. If Jeremy is successful in surviving the sixth night, he is promoted to day shift to cover a birthday party on the next day to make sure the animatronics do not cause any problems. A newspaper that is shown in the winning screen of the sixth night says that the restaurant will close down and the newer animatronics will be scrapped, but the older ones saved for when the restaurant reopens, hinting at the events of the first game.

In the custom night level, Jeremy is replaced by a new player character named Fritz Smith due to Jeremy's promotion. If the player manages to win the custom night, they discover Fritz has been fired for "tampering with [the] animatronics" and "odor", a call back to the previous game's custom level message.

Five Nights at Freddy's 3 편집

Five Nights at Freddy's 3 is set thirty years after the events of the original game. The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed attraction based on the unsolved mysteries of Freddy Fazbear's Pizza, constructed using paraphernalia salvaged from the original restaurants. During the week before the attraction is scheduled to open to the public, the player must watch over the facility from the security office during the night shift (12:00 am to 6:00 am game time), using a network of surveillance cameras placed in the rooms and air vents. In addition, the player must monitor the status of three operating systems - cameras, audio, and ventilation - and reboot them whenever they begin to malfunction. Camera problems cause the video feeds, already poorly lit and distorted, to become totally obscured by static. If the ventilation fails, the player begins to hallucinate and to see phantoms of animatronics from the previous games, which may cause additional malfunctions.

After the first night, the staff at Fazbear Fright uncover a deteriorated, rabbit-like animatronic, which they refer to as Springtrap. The player must now prevent it from entering the office and attacking; if this happens, the game ends. The player can seal off the air vents at certain points to block its progress, but cannot seal the door or air vent that lead directly into the office. The audio system can be used to play sound effects that draw it away from the office.

As the nights progress, the player hears a series of instructional cassette tapes, similar to the telephone calls from the first two games, that instruct employees how to operate the Springtrap suit, which can be worn by both humans and animatronic endoskeletons. However, later tapes discourage usage of the suit by employees due to a series of fatal accidents involving the failure of the suit's spring-lock mechanism. Low-resolution minigames between nights hint at the restaurant's troubled past, with the first four nights' minigames depicting the original animatronics following a dark purple animatronic before being violently disassembled by a purple-coloured man, previously seen in the minigames of Five Nights at Freddy's 2 as the man responsible for the various murders that occurred throughout the franchise's fictional history. In the fifth night's minigame, the ghosts of the five children who inhabited the animatronics corner the purple man, who attempts to protect himself by hiding in the Springtrap suit. However, the suit's faulty spring-lock mechanism fails, and the purple man is crushed as the children fade away, leaving their killer to bleed to death.

Unlike the previous entries, Five Nights at Freddy's 3 contains two endings, depending on whether the player has found and completed all of the hidden minigames within the main game. Some of these are only available on specific nights, while others can be accessed during any night. The "bad ending" is attained from completing the game without completing all the hidden minigames, and shows a screen depicting the heads of the five animatronics from the first game with lit-up eyes. Completing all the hidden minigames before completing the game earns the "good ending", which is the same screen as described previously but with the animatronics' heads turned off.

Completing all five nights unlocks a bonus night, "Nightmare", which boosts the game's difficulty, similar to "Night 6" in the previous titles. While playing the mode, an archived recording states that all Freddy Fazbear Pizza locations' safe rooms, an additional emergency room not recorded in the animatronics' AI or security systems, will be permanently sealed, instructing employees to tell no one of their existence. When this night is completed, a newspaper clipping reveals that Fazbear's Fright is destroyed in a fire shortly after the events of the game, and that any salvageable pieces from the attraction are to be auctioned off. However, brightening the image reveals Springtrap in the background, which suggests he somehow survived, leaving his fate unknown.

Five Nights at Freddy's: The Final Chapter 편집

// 사실 정식제목이 아닐 수도 있음.. 트레일러 조차도 공개가 안되어있어서

Since April 27, 2015, Cawthon has been posting images on his website teasing at another game in the series, Five Night's at Freddy's: The Final Chapter. The images, featuring the characters from the series, cryptically teased at a release on October 31, 2015.[1]

Reception 편집

All three games have received mainly positive reviews from critics and fans alike.

The first game has praised by critics for its unique take on the survival horror genre. Indie Game Magazine praised the games artistic design, commenting that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game" an that it was a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying".[2] PC Gamer, when reviewing the first game, commented on the fact that players will likely experience familiarity with the setting due to restaurants such as Chuck E. Cheese's. They also noted that while "the AI isn't some masterwork of procedural unpredictability, it would [still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest."[3]

The second game received similarly-positive reviews, with PC Gamer commenting that what he had hoped for in the sequel "Was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs", and that "What I got was a horror game dipping heavily into deception and subtlety." However, he also noted that "Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."[4]

The third game has, however, proven to be slightly less popular among critics. Critics from PC Gamer stated that although they enjoyed the new reworked camera system, the jumpscares from the animatronics "felt a little stale by the third night", to the point of becoming a mere annoyance.[5] Destructoid commented that while Five Nights at Freddy's 3 is "by far the most technically proficient and mechanically satisfying installment yet," he was disappointed that Fazbear's Fright and Springtrap "[lacked] charm of the original cast and locations."[6]

The Five Nights at Freddy's games have proven popular to be played by video streams to their audience, as to capture the player's jump scares and other frightened reactions, becoming a common target for Let's Play videos. Popular video streamers like PewDiePie and Markiplier helped the games to receive additional addition through their playthroughs.[7] In May 2015, YouTube reported that playthroughs of Five Nights were the eighth most-watched of all video game series on the service.[8]

Film adaptation 편집

Warner Bros. Pictures announced in April 2015 that it had acquired the rights to adapt the series to film. Roy Lee, Seth Grahame-Smith and David Katzenberg are set to produce. Grahame-Smith stated that they are collaborating with Cawthon "to make an insane, terrifying and weirdly adorable movie".[9]

References 편집

  1. Hillier, Brenna (2015년 4월 28일). “Five Night’s at Freddy’s 4 teased for Halloween release”. VG247. 2015년 5월 16일에 확인함. 
  2. Couture, Joel (2014년 8월 7일). “Five Nights at Freddy’s Review – Nightmares and Death at Chuck E Cheese’s”. 《Indie Game Magazine》. 2014년 8월 16일에 확인함. 
  3. Petitte, Omri (2014년 8월 25일). “Five Nights at Freddy's review”. 《PC Gamer》 (Future plc). 2014년 8월 26일에 확인함. 
  4. Petitte, Omri (2014년 11월 24일). “Five Nights at Freddy's 2 review”. 《PC Gamer》 (Future plc). 2014년 11월 30일에 확인함. 
  5. Petitte, Omri (2015년 3월 20일). “Five Nights at Freddy's 3 review”. PC Gamer. 2015년 3월 31일에 확인함. 
  6. Rowen, Nic (2015년 3월 8일). “Review: Five Nights at Freddy's 3”. destructoid. 2015년 3월 31일에 확인함. 
  7. Hernandez, Patricia (2015년 2월 6일). “Why Five Nights at Freddy's Is So Popular”. Kotaku. 2015년 5월 17일에 확인함. 
  8. Cork, Jeff (2015년 5월 13일). “YouTube Marks Let's Play Day With All-Time Site Top 10 List”. 《Game Informer. 2015년 5월 17일에 확인함. 
  9. Kit, Borys (2015년 4월 7일). “Video Game 'Five Nights at Freddy's' Getting Movie Treatment”. 《The Hollywood Reporter. 2015년 4월 7일에 확인함. 

External links 편집

틀:Five Nights at Freddy's [[분류:인디 게임]] [[분류:IOS 게임]] [[분류:포인트 앤 클릭 어드벤처 게임]] [[분류:로봇을 소재로 한 비디오 게임]] [[분류:의인화 캐릭터가 있는 게임]] [[분류:윈도우 게임]] [[분류:안드로이드 게임]]