사용자:SEVEREN/연습장3

인기 편집

틀:게임 평점2

평가 편집

오오카미게임 랭킹스에서 92.65%의 점수로 코나미메탈 기어 솔리드 3 : 서브시스턴스의 기록을 넘으면서 8번째로 인기있는 게임이 되었으며, PS2용 게임은 2위에 마크되며 비평가들에게 찬사를 받았다.[1]

GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game."[2] IGN gave the game a 9.1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon."[3] Electronic Gaming Monthly's three reviewers gave it a 9, 9.5, and 9 out of ten, one saying: "I'll be surprised if you can find a better game on any system this fall."[4] Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Ōkami is that rarest of beasts: a game without any obvious flaws. Clover's creativity and attention to detail are on full display here. Shame on any gamer who passes up this divine adventure."[5] Eurogamer.net scored the game 10/10 saying "Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come".[6] In 2007, Ōkami was named eighteenth best PlayStation 2 game of all time in IGN's feature reflecting on the PlayStation 2's long lifespan.[7] Famitsu gave the game a near perfect score of 39 out of 40, the 15th game to date to receive this score from the publication.[8]

However, the game was noted to have some flaws. The game was criticized for its uneven difficulty.[3][2] Reviewers have also noted some difficulty in getting the game to recognize the correct Celestial Brush patterns,[9] as well as excessive amounts of dialog, particularly at the introduction, which was also hampered by the computer-generated voices used instead of voice acting.[2]

The Wii version of Ōkami has received generally similar praise to the PlayStation 2 version, with GameSpot stating that the support for widescreen and the Wii controls "make it even more relevant today than it was in 2006".[10] The use of the Wii Remote for the Celestial Brush was well received;[11] in GameSpot's review, they noted that the Wii functionality with the Brush "improves the pace of the game".[10] However, other aspects to the controls were found to be weaker, particularly in combat.[10][12] In their review, Nintendo Power recommended the PlayStation 2 version of the game over the Wii, stating that "Though you can overcome the drawing and attacking issues with practice (and by sticking to whip-style weapons), it's a hurdle you shouldn't have to leap."[13] The Wii version was received the 'Game of the Month award from IGN for April, 2008.[14] It was a nominee for multiple awards from IGN in its 2008 video game awards, including Best Artistic Design[15] and Best Use of the Wii-Mote.[16]

Awards 편집

Ōkami's initial showing at the 2005 E3 Convention garnered severals awards and recognition, including 1UP's Best PS2 Game, 2nd Best Game of Show, and 3rd Best Action Game;[17] IGN's Best PS2 Game of Show,[18] and runner-up for Best of Show and Most Innovative Design;[19] and X-Play's Most Original Game.[20] GameSpy recognized it as the 5th best game showing for the convention.[21]

Upon release, Ōkami appeared as the Game of the Month for IGN,[22] Electronic Gaming Monthly,[23] and Game Informer.[24][25] IGN,[26] Edge Magazine[27] and Game Revolution[28] rated it as the best overall game of 2006, while Game Trailers[29] and Official PlayStation Magazine,[30] named it best PS2 game for 2006. IGN further awarded the game the Best Overall and PS2 Adventure Game,[31][32] the Best Overall and PS2 Artistic Design,[33][34] the Overall and PS2 Most Innovative Design,[35][36] and the Best Overall Story.[37] GameSpot awarded the game for the Best Artistic Graphics for 2006.[38] IGN named Ōkami the ninetieth top game of all time in a December 2007 Top 100 list.[39]

Ōkami has also won awards from outside the mainstream gaming press. The game earned the Best Character Design and only one of three Innovation Awards at the 2007 Game Developers Choice Awards.[40] Ōkami won the Grand Prize in the Entertainment Division of the 2006 Japan Media Arts Festival.[41] On 13 August 2007. It was also awarded the best Animation in a Game Engine, Art Direction in a Game Engine, Outstanding Original Adventure Game, and Game of the Year in the 2006 awards by the National Academy of Video Game Testers and Reviewers (NAVIGaTR).[42] Ōkami was given an "Award for Excellence" from the Japanese Computer Entertainment Supplier’s Association (CESA) at the Japan Game Awards 2007[43] and was later given 2009 CESA Developers Conference (CEDEC) award for "Visual Arts".[44] The game was awarded the Best Anthropomorphic Video Game in the 2006 Ursa Major awards.[45] It also won the 2007 BAFTA awards for Artistic Achievement and Original Score.[46]

판매 편집

오오카미는 2006년에 북아메리카에서 대략 8백만 미국 달러의 수요를 올리고, 해당 지역에서 그 해에 잘 팔린 100번째 게임에 오르며 20만 장을 팔았다.[47] 2007년 3월, 플레이스테이션 2 버전의 총 판매량은 27만 장에 근접했다.[48] 비교적으로, 오오카미는 일본에서 2006년 기준으로 6만 6천 장 팔렸다.[49] While it was initially thought that poor sales of Ōkami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio,[50][51] it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company,[51][52] and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[51] Inaba, Mikami, and Kamiya went on to form the video game development company "Seeds Inc",[53] later merging with a company called "ODD" to become "Platinum Games".[54]

On 30 July 2008, Capcom revealed that the Wii version of Ōkami had sold approximately 280,000 copies in North America and Europe since its release date.[55][56] The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.[57] It was the sixth-bestselling game in Japan on 23 October 2009.[58] Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition.[59]

Legacy 편집

Ben Mattes, producer for the 2008 Prince of Persia video game, cites Ōkami as well as Ico and Shadow of the Colossus as influences on the gameplay and artwork for the game.[60] Capcom's Street Fighter IV is also stated to have models influenced by Ōkami with hand-drawn images and brushstroke-like effects.[61] A new Disney video game, Epic Mickey, uses similar drawing aspects as Ōkami, allowing the player to draw and modify parts of levels to proceed.[62] The final boss, Yami, appears as the main antagonist and final boss in the crossover fighting game, Tatsunoko vs. Capcom: Ultimate All Stars.[63] Amaterasu appears as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3.[64] After Clover's dissolution and most of its staff's subsequent reformation as Platinum Games, one of their next games, Bayonetta, contains several references to Ōkami; the most notable of these is when the title character transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her.[65] For the 2010 San Diego Comic Con, Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and iam8bit that placed Amaterasu and Chibiterasu (from Ōkamiden) into a homage to the Three Wolf Moon t-shirt.[66]

  1. “Okami”. 게임 랭킹스. 2012년 1월 25일에 확인함. 
  2. Kasavin, Greg (2006년 7월 16일). “Ōkami Review”. 《Gamespot》. 2007년 8월 9일에 확인함. 
  3. 인용 오류: <ref> 태그가 잘못되었습니다; ign-review라는 이름을 가진 주석에 텍스트가 없습니다
  4. MacDonald, Mark (2006). “Reviews: Okami – Refusing to paint by numbers”. 《1up.com》. 2007년 8월 9일에 확인함. 
  5. Turner, Benjamin (2006년 10월 1일). “Newtype USA / Reviews / Ōkami”. 《Newtype-USA.com》. 2007년 2월 24일에 원본 문서에서 보존된 문서. 2007년 2월 12일에 확인함. 
  6. Reed, Kristan (2006년 9월 2일). “Okami review”. Eurogamer. 2007년 8월 9일에 확인함. 
  7. IGN PlayStation Team (2007년 3월 16일). “The Top 25 PS2 Games of All Time”. 《IGN PS2》. IGN Entertainment. 2007년 3월 18일에 확인함. 
  8. Cowan, Danny (2006년 9월 20일). “Critical Reception: Capcom's/Clover Studio's Okami”. Gamasutra. 2012년 1월 25일에 확인함. 
  9. Pfister, Andrew (2006년 9월 19일). “Reviews: Ōkami”. 1UP.com. 2008년 4월 15일에 확인함. 
  10. 인용 오류: <ref> 태그가 잘못되었습니다; gamespot wii review라는 이름을 가진 주석에 텍스트가 없습니다
  11. 인용 오류: <ref> 태그가 잘못되었습니다; ign wii review라는 이름을 가진 주석에 텍스트가 없습니다
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  19. “IGN's Best of E3 2005 Awards”. IGN. 2005년 5월 27일. 2007년 8월 10일에 확인함. 
  20. 〈Best Of E3 2005 Awards〉. 《X-Play》. 제 5054회. 2005년 5월 25일. 
  21. “The Annual E3 Awards: 2005”. GameSpy. 2005년 5월 25일. 2007년 8월 10일에 확인함. 
  22. IGN PlayStation Team (2006년 10월 6일). “Game of the Month: September 2006”. 《IGN PS2》. IGN Entertainment. 2007년 8월 8일에 확인함. 
  23. costik (2006년 11월 25일). “Why Are There No "Prestige Games?". Manifesto Games. 2007년 8월 11일에 확인함. 
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  25. 《GameInformer》. October 2006 http://web.archive.org/web/20071013230158/http://www.gameinformer.com/Magazine/BackIssues/M200610.htm. 2007년 10월 13일에 원본 문서에서 보존된 문서. 2007년 8월 9일에 확인함.  |제목=이(가) 없거나 비었음 (도움말)[깨진 링크]
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  49. 《Official PlayStation Magazine》. January 2007.  |제목=이(가) 없거나 비었음 (도움말)
  50. 인용 오류: <ref> 태그가 잘못되었습니다; 1up-inaba라는 이름을 가진 주석에 텍스트가 없습니다
  51. Ermac (2006년 10월 12일). “Capcom Dissolving Clover Studios”. ErrorMacro. 2007년 8월 11일에 확인함.  [깨진 링크]
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  56. 인용 오류: <ref> 태그가 잘못되었습니다; eurogamer okamihd라는 이름을 가진 주석에 텍스트가 없습니다
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