운동 게임
각주
편집- ↑ Benzing, Valentin; Schmidt, Mirko (2018년 11월 8일). “Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats”. 《Journal of Clinical Medicine》 (영어) 7 (11): 422. doi:10.3390/jcm7110422. PMC 6262613. PMID 30413016.
참고 문헌
편집- Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, December 2007 Pages 289–295 https://doi.org/10.1145/1321261.1321313
- JMIR e-collection on Exergames, Active Games and Gamification of Physical Activity
- Eyetoy Kinetic – Thin AG, Howey D, Murdoch L & Crozier A (July 2007). Evaluation of physical exertion required to play the body movement controlled Eyetoy Kinetic video game. Life Sciences 2007, SECC, Glasgow, Scotland.
- IJsselsteijn, W. A., de Kort, Y. A. W., Westerink, J., de Jager, M., & Bonants, R. (2006). Virtual Fitness: Stimulating Exercise Behaviour through Media Technology. Presence: Teleoperators and Virtual Environments 15, 688–698. Virtual Fitness: Stimulating Exercise Behavior through Media Technology
- Wii Sports – Professor Tim Cable (February 2007). School of Sport and Exercise Sciences, John Moores University, Liverpool, England.
- Shepherd, J., Carter, L., Pepping, G.-J., & Potter, L.-E. (2018). Towards an Operational Framework for Designing Training Based Sports Virtual Reality Performance Simulators. Proceedings, 2(6), 214. Towards an Operational Framework for Designing Training Based Sports Virtual Reality Performance Simulators.