심앤트: 두 판 사이의 차이

39 바이트 추가됨 ,  9년 전
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==설명==
이 게임은 근본적으로 개미 세상에 대한 시물레이션이다. 윌 라이트는 E. O. Wilson의 개미 사회에 대한 연구에서 영감을 받았다고 밝혔다.<ref>{{cite news|last=Baker|first=Chris|title=The Creator|newspaper=Wired|date=August 2012}}</ref> 이 게임에는 세 가지 모드가 있다. 빠른 게임, 전체 게임, 그리고 실험 모드이다. 이 게임은 IBM PC, Amiga, 애플 매킨토시, SNES(슈퍼 닌텐도 엔터테인먼트 시스템)의 4가지 기기에서 발매되었다. 닌텐도 버전은 8개의 시나리오가 추가되었다. 최종 목표는 다양한 위치에 존재하는 적인 붉은개미를 제거하는 것인데 이때 다양한 위험이 존재한다.
In SimAnt, the player plays the role of an [[ant]] in a colony of [[Black garden ant|black ant]]s in the back yard of a [[suburb|suburban home]]. The ant colony must battle against enemy [[Red imported fire ant|red ants]]. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and [[human]] owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.
 
심앤트에서는 사용자들이 도시 외곽에 있는 어느 집 뒷마당에 만들어진 개미 사회에서의 개미 역할을 한다. 개미 사회는 적인 붉은개미와 싸워야만 한다. 최종 목표는 개미들이 정원 전체를 차지하여 집 속에 침투하고 붉은개미와 인간들을 몰아내는 것이다. 이 결말을 통해 심앤트는 다른 심 시리즈처럼 개방적이고 승리가 없는 게임이 아니라는 것을 알 수 있다.
In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in [[top-down perspective]]. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it. A little known fact is that the spider in the game can also be controlled by using the Exchange method. The player's yellow ant may influence the behavior of other black ants by leaving [[pheromone]] trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way (by ordering a certain number to follow it, for instance). The quick game is won or lost when either the red or black colony in said patch is defeated.
 
In빠른 the게임 Quick모드에서는 Game,사용자가 the정원의 player일부에 establishes위에서 a내려다보는 black화면상의 ant개미 colony사회를 in설립한다. a컴퓨터는 small같은 patch크기의 of붉은개미 yard,사회를 shown자동으로 in [[top-down perspective]]설립한다. The지하 computer개미 opponent사회는 establishes측면 a시점에서 competing red ant colony in the same patch묘사된다. Underground사용자는 ant각각의 colonies개미들을 are통제할 depicted in a side view있다. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it. A little known fact is that the spider in the game can also be controlled by using the Exchange method. The player's yellow ant may influence the behavior of other black ants by leaving [[pheromone]] trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way (by ordering a certain number to follow it, for instance). The quick game is won or lost when either the red or black colony in said patch is defeated.
 
The player's yellow ant may pick up food and pebbles, engage in [[trophallaxis]] (by receiving [[Regurgitation (digestion)|regurgitated]] food from friendly ants), and attack enemy ants. Groups of ants (or yellow ant with his recruits) may attack and kill bigger enemies like [[spider]]s, [[caterpillar]]s, and [[antlion]]s. Natural hazards include human footsteps, electrical outlets, bugspray, spiders, [[antlion]]s, [[lawnmower]]s, and [[rain]], which washes away pheromone trails and can flood the bottom of ant nests.
 
The boxed game also comes with a thoroughly researched instruction manual, which not only covers game mechanics, but also contains a large amount of information regarding ants and ant societies.
 
==Creatures==
There are a variety of creatures in ''SimAnt'' such as [[spider]]s, [[antlion]]s, [[caterpillar]]s, [[woodlouse|pillbugs]], [[bird]]s, [[Cockroach|roach]]es, [[fly|flies]], and even humans. The roaches and flies can only be found inside the house. The spider, caterpillars, and the antlions can all be killed by sufficiently large swarms. Dead spiders and caterpillars will eventually turn into food. They will eventually be replaced. Dead antlions are not replaced.

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