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== ^^ ==
logical(adapt or boot[booster to borkenner ~ from bornner])syncronze keremargency+Constantly Countryman Cracking Cranberry Crowns Cyber-shot DEI DIE Dacia Denner Desired Devendorf Dews Dull Dungeon Egoyan Equilar Ersberg ExCel Exley FLAG FY08 Feud Finnerty FoI Formally GHA Gai Garver Genia Globemaster Goldfields
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])
logical=[release(index perpose muscle move change last board screen font or assemble)meth move change item up skill(Metal[smelting or {[refine metals]}])]
logical([(callector)part]field background)={(file name{C:"dfg98df798g87fdg87sfg987sdfdsf"})}
logical([(callector)part]field background)={(file name{C:"F98789HG9807GHDF8907DGHF890DHGF8907DGHF0897"})}
logical{({field}or{round}last board)meth defence kind quest quiz puzzle}=({board}meth+auto meth)browser config
logical{({field}or{round}last board)meth defence kind quest quiz puzzle}=({board}meth+auto meth)browser config=({auto compile}script motioncapture=[dark aurora board])={release[{378493834}]}
logical{({field}or{round}last board)meth defence kind quest quiz puzzle}=({board}meth+auto meth)browser config=({auto compile}script motioncapture=[dark aurora board])
logical[(board)browser or adapt]last periad read only selfcom={none oneth more most chance}try tree order accound={[periad change font point position account chance]=({`})
logical[(server clude or server interpath)file]=(include last round or field[path(adapt or browser)connect config}box screen point move({box screen xell}field or round)ground or background=({`})
logical[(server clude or server interpath)file]=(include last round or field[path({oper}box screen font point position move limit({box screen xell}field or round)ground or background=({`})
logical[(server clude or server interpath)file]=(include last round or field[path({oper}box screen font point move({box screen xell}field or round)ground or background=({`})
logical{({field}or{round}last board)meth defence kind quest quiz puzzle}=({board}meth+auto meth)browser config={auto compile}script motioncapture=({`})
logical[(server clude or server interpath)file]=(include last round or field[path(adapt or browser)connect config}box screen point=({box screen xell}field or round)ground or background=({`})
logical[(server clude or server interpath)file]=(include last round or field[path(adapt or browser)connect config}box screen point=({box screen xell}field or round)ground or background=({`})
logical[(server clude or server interpath)file]=({(include last round or field[path({operation}box screen font point position)})add kind=({box screen xell}field or round)ground or background=({`})
logical[(server clude or server interpath)file]=({(include last round or field[path({operation}box screen font point position)read selfcom})=({box screen xell}field or round)ground or background=({`})
logical({([entropic intergate Chaos]meth)monster start point position})+([selfcom parser{yes<[attack]<=>[defence]>no}]auto chooice)=(logical[(server clude or server interpath)file]=(include last round or field[path({operation}box screen font point position move limit({box screen xell}field or round)ground or background)
logical(selfcom parser[Characteristic])=(meth per area air point position move change limit[screen(cell:sell:cell:sill)]express:expierence)=(move change limit{(callector)all kind move point position}=[include phenomology selfcom parser([Body])all kind or (cloth{all kind}) or face reflecting character])=({interprint(characteristics+Characteristics+feature+character+peculiarity)])={equalt move motion(deegle change[light persentage]move point position meth follow)+{(solid or dot or desh) or color include callector brightness line kind}+[item armer{(body)}brightness]+[brightnees(cloth)]+[(face)]sequence separation)
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={hand ring}:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Ear Ring:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Harear Style:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={snow:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={nose:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={mouth:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Ear ring:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Neck:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a mask of rank]:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a standing ring]:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a standing jowling]:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Shoulder:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Necklace:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={insignia:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Armor:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={shoulder guard:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Palgad:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={wrist guard:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Belt:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={the lower arm:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={knee pads:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={ankle guard:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={shoes:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Wings:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Pat:man item professionally worn use}
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={hand ring}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Ear Ring}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Harear Style}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={snow}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={nose}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={mouth}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Ear ring}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Neck}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a mask of rank]}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a standing ring]}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={up[mouth a standing jowling]}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Shoulder}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Necklace}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={insignia}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Armor}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={shoulder guard}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Palgad}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={wrist guard}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Belt}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={the lower arm}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={knee pad}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={ankle guard}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={shoe}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Wing}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Pat}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Lower Guard Jewelling}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={an ankle rack:foot ring}:woman item professionally worn use
logical(knight of the hammer[aneryth in refining metal{sucess<[Metal smelting<:>Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])=(include knight of the hammer inven)={[{selfcom parser auto chooice({(kind chooice {Metal[smelting<:>Metal]}sucess or none)})training}]={Break ring}:woman item professionally worn use
LOGICAL([(POINT POSITION DESCRIPT)PERIAD OR [{COMMA}] OR {`}])={EDIT SCRIPT SCREEN AS COMMEND AS TO INCLUDE POINT POSITION NEED NEESTED MOVE CHANGE LIMIT([TO SCRIPT~FROM DESCRIPT]):[{INTER CHANGE}MOVE CHANGE]=[{POINT POSITION BOARD({LAST[(POINT POSITION DESCRIPT)PERIAD OR [{COMMA}] OR {`}]})COUNT]=[PER PART MOVE CHANGE LIMIT{CALLECTOR PART AREA MOVE CHANGE DEELGLE SCRIPT}=[VOICEKEYSET:MOTION]}]=(VOICEKEYSET:MOTION{POINT POSITION DICTIONNARY}DEMENTION EXTENCE DEEGLE METH NEED)=[({SELFCOM PHENOMOLOGY}PHASIS METH KIND)ADD GROUND OR BACKGROUND]FIELD OR ROUND}]={[VOICEKEYSET:MOTION]=[TO(PER PUSH[MOUSE MOVE CHANGE LIMIT SKILL KIND]PUSH VOICEKEYSET{NONE RUNTIME}RUN)]~[FROM([MOUSE MOVE CHANGE LIMIT SKILL KIND]PUSH SKILL LEVEL PER ACCOUNT{MOVE PER+MOVE TIME}ACQUIER MORE MOST MANY SKILL CHOOICE RUN]~(NEXT SKILL PER 30 SECOUND MOVE CHANGE LIMIT[TO(SKILL PUSH VOICEKEYSET)]~[FROM{NONE MOUSE LEFT SKILL PUSH BUTTEN}EQUALT]:([JUST BUT OTHER MAGIC SKILL PUSH}CHOOICE]YES RUN)~NEXT FAR ACQUIER{LEVEL MAGIC SKILL})VOICEKEYSET{NONE RUNTIME}RUN)]
LOGICAL(SELFCOM PARSER)={{{{{({TO[technology was used to(isolate{SEPARATION})]~[FROM character body{PART}]~NEXT[({GRASS FILE USED[{locaTION]PERIAD POINT FIND POSITION]})]~{([([NEXT FAR TO MASSEGE LOOP{[INCLUDE LAST GRASS BOARD SCRIPT]}PERIAD)GRASS BOARD~FROM SCRIPT BOARD}])INTER POST OR SEND])GET OR SET}=[LAST{ROUND}BACKGROUND]}ROUND OR FIELD])}}}}}:([POINT POSITON({SAME POINT POSITION muscle}PART:PORT)EQUALT=(MEASURE PERIAD OR DOT OR COMMA) OR ({`} OR SOLID OR DESH)])
LOGICAL(SELFCOM PARSER)={{{{{({TO[technology was used to(isolate{SEPARATION})]~[FROM character body{PART}]~NEXT[({GRASS FILE USED[{locaTION]PERIAD POINT FIND POSITION]})]~{([([NEXT FAR TO MASSEGE LOOP{[INCLUDE LAST GRASS BOARD SCRIPT]}PERIAD)GRASS BOARD~FROM SCRIPT BOARD}])INTER POST OR SEND])GET OR SET}=[LAST{ROUND}BACKGROUND]}ROUND OR FIELD])}}}}}:([POINT POSITON({SAME POINT POSITION muscle}PART:PORT)EQUALT=(MEASURE PERIAD OR DOT OR COMMA) OR ({`} OR SOLID OR DESH)])
LOGICAL(SELFCOM PARSER)=[Let the character clothe be animated naturally according to the character movement]
LOGICAL(SELFCOM PARSER)=([얼굴 애니메이션은 캐릭터의 얼굴 부분을 처리하는 기술로]<->[Surface animation is a technology that processes the facial parts of a character])
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])=({[EDIT ZOOM SIZE POINT POSITION=EQUALT MOUSE MOVE CHANGE LIMIT)KIND]=[Squickly enlarged]:Squickly reduced view})
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])=({[EDIT ZOOM SIZE POINT POSITION=EQUALT MOUSE MOVE CHANGE LIMIT)KIND]=[Squickly enlarged]:Squickly reduced view})=(Digital Actor Setup)
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])=({[EDIT ZOOM SIZE POINT POSITION=EQUALT MOUSE MOVE CHANGE LIMIT)KIND]=[Squickly enlarged]:Squickly reduced view})=(Digital Actor Setup)=[Creator setting link character data to move in desired form in order to express character well]={Set the character model so it can change its appearance}
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=[In order to enable the operation of digital liquids, it is first necessary to (SELFCOM PARSER[NEED NEESTED USED ENTITY(OMA<=>TRAN):{FYLOID[NONE framework]digital liquid}])
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=The frame of a digital actuator can be thought of as a left and right symmetry, so one side can be constructed and then created symmetrically+First, make the legs, knees, feet, backbones, necks, and skulls and later connect the arms and fingers. Then, the joints of each skeleton are tied together to form a parent.
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])=(IF AS MOVE CHANGE LIMIT([(PERIAD OR DOT OR COMMA) OR {`}]) AS TO LIKE GRASS NEED NEESTED ENABLE POINT POSITION ORDER) TheN SELFCOM PARSER[MOVE CHANGE LIMIT[(GRASS{LAST BOARD FILE})+([{SCRIPT MOVE FIELD GROUND}CENTER)CALLECTER:CALLECTOR])]=([POINT POSITION PERIAD OR COMMA OR {`}]:[give(joint:PIXEL)])=([{MONITER CELL:XELL}RATIO PERSENTAGE]MODE MONO ZOOM reduce OR EXTENCE EQUALT EDIT LAST BOARD{FIELD OR ROUND})=[the rotation axis and rotation direction of the local coordinate system are given to match the movement of the surrounding joint]
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=[([SympONy[Face OR Hair OR Body])MotionCapture]]=([PORT:PART({MAN} OR {WOMAN})CALLECTOR:CALLECTER])=(IF AS MOVE CHANGE LIMIT([(PERIAD OR DOT OR COMMA) OR {`}]) AS TO LIKE GRASS NEED NEESTED ENABLE POINT POSITION ORDER) TheN SELFCOM PARSER[MOVE CHANGE LIMIT[(GRASS{LAST BOARD FILE})+([{SCRIPT MOVE FIELD GROUND}CENTER)CALLECTER:CALLECTOR])]=([POINT POSITION PERIAD OR COMMA OR {`}]:[give(joint:PIXEL)])=([{MONITER CELL:XELL}RATIO PERSENTAGE]MODE MONO ZOOM reduce OR EXTENCE EQUALT EDIT LAST BOARD{FIELD OR ROUND})=[the rotation axis and rotation direction of the local coordinate system are given to match the movement of the surrounding joint]=(skeletal rigging)
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=(MOUSE MOVE CHANGE LIMIT{SELFCOM PARSER OR (CHOOICE{REVERSE} OR [Inverse Kinematic])})=([VOICEKEYSet PERG]=[legs and arms so that laws can be applied])=[Setting the laws of reverse motion, when moving the lower joint to the desired position, the upper joint also moves to the position that corresponds to the laws of motion]={EXNNED:considering the movement of the legs connected to the pelvis during walking, the movement of the soles along with the knee joint is applied, but the position of the leg joints connected to the upper knee joint or pelvis is calculated]
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=(MOUSE MOVE CHANGE LIMIT{SELFCOM PARSER OR (CHOOICE{REVERSE} OR [Inverse Kinematic])})=([VOICEKEYSet PERG]=[legs and arms so that laws can be applied])=[Now set up several controllers to animate the digital actors]
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=The angle of partial motion is expressed mathematically
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=Mathematical motion is expressed as a single line of METHOD
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=Mathematical movements were calculated in one color and area of every square model
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=({(Mathematical movement[{[PERIAD OR COMMA OR(')]FIND PIXEL}POT POSITION FOLLOW]MOVE CHANGE LIMIT)DEEGLE METH KIND}FOLLOW MOVE)
logical(knight of the hammer[aneryth in refining metal{sucess<[금속재련 단련:(Metal[smelting:{[refine metals]}])<:>금속재련 단련:Metal training]>none} or {none effect or none affect or none empact}nark])={[{try inven{expert in refining metal}mouse move click left]appierence app config file screen}=({[({post send}massege)inside<=>inside)config]config connect)=([include box item([sode sorth]training)]<:>[include box item(none[sode sorth]training)])
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=({(Mathematical movement[{[PERIAD OR COMMA OR(')]FIND PIXEL}POT POSITION FOLLOW]MOVE CHANGE LIMIT)DEEGLE METH KIND}FOLLOW MOVE)=[Muscles connect between the bones and the bones and form a movement of living things by contracting/extensioning them]+{(However in contrast in muscle animation, skin deformation is calculated from motion capture data or bone movement from user-specified key frames, and then from muscle motion again)KEREMARGENCY}DEFENCE
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=({(Mathematical movement[{[PERIAD OR COMMA OR(')]FIND PIXEL}POT POSITION FOLLOW]MOVE CHANGE LIMIT)DEEGLE METH KIND}FOLLOW MOVE)=(STARCREAT[First of all, the movement of both bones in joint form is mathematically expressed])~(FROM The mathematical function of both movements then determines the skin shape of the joinT)~(NEXT FAR[The high part of the curve represents the amount of muscle that is inflated or reduced to an angle])
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=(NEXT FAR[The high part of the curve represents the amount of muscle that is inflated or reduced to an angle])={METH}
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=[SIMIRROR in picture by amount of rotation]
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=Increase or decrease muscle by SIMIRROR
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=So, as you rotate clockwise, the muscle increases.
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=The muscles on the left decrease.
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=Also, when you rotate clockwise, your right side of the muscle decreases.
LOGICAL(SELFCOM PARSER)=(MOVE CHANGE LIMIT{MOUSE PER PUSH OR VOICEKEYSET})=[{UP FACE SCRIPT POINT POSITION CALLECTOR:CALLETER}]=({FACE SELFCOM PARSER PHENOMOLOGY}METH LAW MOUTH MOVE POINT POSITION{MOTIONCAPTURE})=(skeletal rigging)=On the left side, muscles grow bigger.
 
 
 
 
[freedom Backet Of The Aurora]
빨간색이라 구름마에 타고 나가는 만화영화이다. 어짜피 만화는 만화일뿐 한번 읽고 버리는 것을 강추한다. 지나친 색스 어필 감정은 건강을 악화 시키거나.심장에 무리가 있을 수 있으며 또한 전쟁 마마 호환보다 무서운 여자친구과 잔인한 다툼이 있을 수 있으며 일상생활에 지장을 줄 수 있는 스포츠가 되어질 수 있기 때문에 그 또한 그절 되어져야 할 사유이며 혼자서 정신병을 잃으킬 수 있으며 그도 아니라면 발전적인 범죄의 형태가 되어질 수 있기 때문이다.[as moon secreat as to enjoy like mode time cross togeter hoop]:총 33편의 근절 되어지는 만화이며 전라체는 안그리도록 한다.마법같은 변화{감정의 변환}이 있으며 여성의 심리적을 그대로 표현 하였다. 또한 천상의 종소리를 기다리는 신데렐라 기분과 나른함{무려함}을 달래주는 남자친구의 그리움 그남자의 작전스러운 어느 일요일 비오는 날 콘텐츠를 기대하는 마음(나의 마음):낮에는 조용히 밤에는 화려하게 비밀속의 달처럼 고등학교 졸업 캔버스 생활{만 19세}:어제 나의 사장은 나를
그리워 하는 듯한 눈길과 손짓 징그럽다.내 남자친구의[한결같은 믿음<>불결한 생활]=([{BOY FRIEND SECREAT}]Open SubJECT HITE HEART)의심스러운 전화의 행동 돌발적인 나의 믿음의 상실={차선과 최선의 선택}={남자친구일까. 못난이 남자일까 . 옆집의 지난년 선배일까?가끔은 동물처럼 가끔은 매직처럼 가끔은 자유스럽게 아니면 다다익선? 누군가 이걸 안다면 원조스럽게?
앗 징그러운 아저씨.거드름 피우는 나의 사장같은 늙은 돼지같은 남자는 가라.[어지러운 불빛 화려한 네온싸인 더어지러운 내마음 속텅빈 지갑]터질것 같은 나의 가슴.
 
 
(제 1 화:[moon secreat chating])
 
1인칭 전지적 작가 해설:비가오는 나른한 오후 홀로 집에 앉아 어제 빌려온 만화책을 읽는다. 처음으로 빨간색 페이지를 설래이게 골라본다.
솔직히 초등학교 친구가 머리속에 생각이 난다. 1년에 2번은 편지하자던 친구의 약속이 지나친 일상의 생활로 잊혀져 갔다.마지막으로 2년전에 편지를 받아보고는 음학을 한다고 떠났는대.삐삐에 마지막 연주를 남기고는 사라졌다.
가끔 전화도 이뿌게 잘 해주던 남자친구 였는대[어디서 무엇을 하는지] 그남자 친구의 마지막 연주는 이별의 곡으로 쇼팽곡이었다. 별로 잘 치지는 아니하였지만 끝까지 최선을 다하여 CD만큼 내귀에는 이쁘게 들렸다.가끔 사랑의
종소리도 처주었는대.[예가 있을때는 별루 ~ 생각이 안났는대. 없으니까 허전하다.] 이넘이 내친구를 사랑했는대 이친구는 또 다른 남자를 사랑했다. 우끼는 예기다.[어느날 마음에 설래이게 나한태 왜그럴까?]작전인가? 아니면
불장난 일까? 아니면 그냥 우정일까? 아리 달송하다.{[나의 이름은 김계란]그 친구의 이름은 김소월}라디오에서 잔인하게 그친구가 생각나는 이별에 곡이 들려온다.[(참[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]]) 2018년 9월 13일 (목) 16:20 (KST))왜이렇게 보고싶은지 모르갰다.]:[전화를 해볼까? 먼저
걸면 아[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]]) 자존심이 상하는대 여자가 어떻게 남자집에 먼저 전화를 하나...한 1년에 2번이면 솔직히 모르갰지....] 손이 후덜덜덜[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]])마음이 들썩 들썩 거린다. 띠리리링....다이얼를 눌렀지만 이상하게 자존심이 상하는대 잘 모
르갰다...{끊어 버린다. 띠리리링 전화가 걸려온다.( 찌질이 못생긴 친구하나가 전화를 걸어온다. 야 모해? ):모하긴 이넘아 나바빠..야...나 용돈을 받았어..}오늘 광난의 질주가 어떠니? 응[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]])음[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]])으[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]]) 어디를 가는대? 발길따
라 아무대나. 일단 노래방을 갈까?{귀찮아 힘들어. 그럼 나이트를 갈래? 싫어..움직이기 귀찮아. 치 그럼 관도라 나는 그람..영주랑 가야것다..안녕...[(개시끼)바람들이고 그래..못생겨서]}... 한번더 전화를 건다..띠리리링
띠리리링... 전화가 될라나? 소월아 모하냐..[음~~음~~나 지금 바빠[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]])]=[{이상한 신음이 들린다}=([솔직히 비가와서 그냥 집에서 만화영화나 같이 읽었으면 하는대])모하는대?] 앗 그만해..뙜지... 으~~으[[특수:기여/115.89.202.211|115.89.202.211]] ([[사토:115.89.202.211|토론]]) 모하는대. 바쁘다니까
{여자목소리가 들린다.엇..앗..헉..꺽}가만히 들리는 소리를 귀기울린다...
 
== logical(adapt or boot[booster to borkenner ~ from bornner])syncronze keremargency ==
 
Constantly
Countryman
Cracking
Cranberry
Crowns
Cyber-shot
DEI
DIE
Dacia
Denner
Desired
Devendorf
Dews
Dull
Dungeon
Egoyan
Equilar
Ersberg
ExCel
Exley
FLAG
FY08
Feud
Finnerty
FoI
Formally
GHA
Gai
Garver
Genia
Globemaster
Goldfields
.
.
.
500만 단어